Risk, Fair Play & Sustainability
Kaos City is a game with real money involved. This page explains, in simple terms, how we think about risk, fairness and long-term sustainability.
It is not financial advice — it’s our honest view of how the system is designed.
1. Risk: what you should always remember
Kaos City uses real crypto assets (USDC on Base) and creates in-game value (KAO) that can be converted back to USDC.
This means:
You can lose part or all of the money you decide to use in the game.
RNG (randomness), battle outcomes, market conditions and player activity can all affect results.
There is no guarantee that:
you will recover your initial deposit,
you will make a profit,
or the game will always be available.
You should only play with funds you can comfortably afford to lose. For a full legal explanation, please read the “Disclaimer & Risk Notice” page.
2. Fair Play: how we keep the game more balanced
Kaos City is designed so that no one can abuse the system too easily.
Some of the measures include:
Roster lock
When you remove a character from your roster, it becomes locked for 48 hours.
While locked, it cannot be:
sold on the marketplace,
added back to the roster,
healed,
or used for breeding.
Why? This reduces instant flipping and prevents players from abusing short-term advantages by moving characters in and out non-stop.
Transparent probabilities
Enemies clearly show win chances (90%, 70%, 50%, 30%).
Rarities have defined drop rates and multipliers.
Over time, outcomes should follow these probabilities, but each battle and each egg is still random.
We aim to keep the rules public and understandable, so players know what they are accepting when they click.
Anti-bot direction
Kaos City is built as a click-to-earn game for humans, not for scripts.
We design the experience and future updates with the goal of:
making automated abuse harder,
keeping the game fun and interactive,
and protecting regular players as much as possible.
3. Sustainability: why the system doesn’t just print tokens
A key design goal for Kaos City is: “If players love the game and keep playing, the economy should have tools to stay healthy.”
Here’s how we approach that:
KAO sinks vs KAO rewards
KAO is created mainly as battle rewards.
KAO is destroyed (burned) when players:
buy eggs,
open eggs,
heal characters,
pay breeding fees.
This balance between rewards and burns helps reduce uncontrolled inflation of KAO over time.
Withdrawal fee (3%)
When players convert KAO → USDC and withdraw from the Vault, a 3% fee is taken on the USDC amount.
97% goes to the player’s wallet.
3% stays with the platform as treasury.
This fee helps fund:
infrastructure and servers,
ongoing development,
liquidity and future updates.
It is the main way the project supports itself, instead of hiding costs somewhere else.
Ability to tune the system
As the game grows, the team may adjust:
reward rates,
sink costs,
enemy types and win chances,
breeding parameters.
Any changes will have the same goal: protect the long-term health of the game and its players, not promise fixed returns.
4. How to play responsibly
A few simple guidelines:
Treat Kaos City as a game first, not as a guaranteed income source.
Set your own limits (time and money) and stick to them.
Don’t use borrowed money or funds you need for essentials.
If you ever feel uncomfortable with the level of risk, slow down or stop.
Kaos City will continue to evolve, but one thing doesn’t change: you are always in control of how much you play, how much you risk, and when you decide to step out.
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